E-mail: dominique.jaccard@heig-vd.ch
Phone: +41 24 55 77 556
E-mail: dominique.jaccard@heig-vd.ch
Phone: +41 24 55 77 556
Professor at the University of Applied Sciences of Western Switzerland and academic fellow at University of Geneva.
ORCID : https://orcid.org/0000-0002-4037-2322
For more than 10 years, Dominique’s research activity focused on experiential learning, serious games and simulations.
At the head of the AlbaSim research team at the University of Applied Sciences of Western Switzerland, he lead research & development projects in the area of serious games, with the goal to design innovative solutions for higher and professional education.
Dominique has been the originator and team leader of several projects such as the Project Management Game (which is now used for training purposes by many universities and companies in Switzerland and abroad), Wegas (development of simulation authoring software) and many other serious games for education purposes in fields like health, crime scene investigation, energy management or sustainable urbanism.
Bachelor, master and postgraduate courses in the fields of project management, serious games, complexity & system thinking.
Msc in Business Information Systems (2000)
University of Lausanne
Diplôme fédéral d’aptitude pédagogique (1999)
Institut Suisse de pédagogie pour la formation professionnelle
Msc in Economics (1994)
University of Lausanne
Bsc in Rural Engineering (1991)
Ecole d’Ingénieurs de l’Etat de Vaud
Fiorentino, A., Antonini, M., Vuilleumier, S., Stotzer, G., Kollbrunner, A., Keserue Pittet, O., Jaccard, D., Simon, J., Hugli, O., Pasquier, J., & Delmas, P. (2024). Feasibility and acceptability of a serious game to study the effects of environmental distractors on emergency room nurse triage accuracy: A pilot study. International Emergency Nursing, 76, 101504. https://doi.org/10.1016/j.ienj.2024.101504
Sanchez, É., Prior, E., Mandran, N., Monnier, S., Huguenin, A., Laurent, M., Jaouadi, M., & Jaccard, D. (2023). Co.LAB, une plateforme d’accompagnement pour la conception et l’évaluation collaborative de jeux destinés à un usage éducatif. Actes de La 11e Conférence Sur Les Environnements Informatiques Pour l’Apprentissage Humain (EIAH).
Hellström, M., Jaccard, D., & Bonnier, K. E. (2023). A systematic review on the use of serious games in project management education. International Journal of Serious Games, 10(2), Article 2. https://doi.org/10.17083/ijsg.v10i2.630
Fiorentino, A., Antonini, M., Vuilleumier, S., Stotzer, G., Kollbrunner, A., Jaccard, D., Simon, J., Hugli, O., Pasquier, J., & Delmas, P. (2023). Feasibility and acceptability of a serious game to study the effects of environmental distractors on emergency room nurse triage accuracy: A pilot randomized controlled tria. https://doi.org/10.21203/rs.3.rs-2915359/v1
Laurent, M., Monnier, S., Huguenin, A., Monaco, P.-B., & Jaccard, D. (2022). Design Principles for Serious Games Authoring Tool. International Journal of Serious Games, 9(4), 63–87. https://doi.org/10.17083/ijsg.v9i4.458
Jaccard, D., Bonnier, K. E., & Hellström, M. (2022). How might serious games trigger a transformation in project management education ? Lessons learned from 10 Years of experimentations. Project Leadership and Society, 3, 100047. https://doi.org/10.1016/j.plas.2022.100047
Jaccard, D., Suppan, L., & Bielser, F. (2021). Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study. JMIR Serious Games, 9(4). https://doi.org/10.2196/33144
De Oliveira, D. C., Bielser, F., Bonnard, D., Songuel, Y., & Jaccard, D. (2021). A Serious Game for Patient’ Rights Education. 2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH), 1–6. https://doi.org/10.1109/SEGAH52098.2021.9551898
Jaccard, D., Suppan, L., Sanchez, E., Huguenin, A., & Laurent, M. (2021). The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study. JMIR Serious Games, 9(3). https://doi.org/10.2196/28674
Correia D., Jaccard D., Songuel Y., Bonnard D., Bielser F., Monaco P., Monnier S. (2021) Gamification & Patients’ Rights: a Serious Game for students in Healthcare, in Proceedings of the Gamification & Serious Games Symposium (GSGS’21), Neuchâtel, Switzerland.
Fiorentino, A., Hugli, O., Rutschmann, O., Simon, J., Vuilleumier, S., Antonini, M., Jaccard, D., Delmas, P. (2021). Evaluation de l’impact des distracteurs de l’environnement de travail sur le tri: étude randomisée contrôlée à l’aide d’un serious game (SG). Conférence de la Société Française de Médecine d’Urgence (SFMU), Paris.
Delmas, P., Fiorentino, A., Antonini, M., Vuilleumier, S., Stotzer, G., Kollbrunner, A., Jaccard, D., Hulaas, J., Rutschmann, O., Simon, J., Hugli, O., Gilart de Keranflec’h, C., & Pasquier, J. (2020). Effects of environmental distractors on nurse emergency triage accuracy: A pilot study protocol. Pilot and Feasibility Studies, 6(1), 171. https://doi.org/10.1186/s40814-020-00717-8
Hulaas J., Jaccard D. et al. (2020), A serious game for studying decision making by triage nurses under stress, Games and Learning Alliance: 9th International Conference, GALA 2020, Le Mans, France. Lecture Notes in Computer Science, Springer, Cham, 2020.
Assunta F., Delmas P., Jaccard D. et al. (2020). Creation of a serious game exploring decision making by triage nurses in a stressful environment, in Proceedings of the Gamification & Serious Games Symposium (GSGS’20), Neuchâtel, Switzerland.
Andersen, R., Bonnier, K. E., & Jaccard, D. (2020). Challenge with the introduction of a “Project Management Game” in higher education. Edulearn 20 Proceedings, 6945–6950.
Assunta, F., Jaccard, D., Hulaas, J., Hugli, O., Stotzer, G., Simon, J., Vuilemier, S., Gilart de Keranflec’h, C., & Delmas, P. (2020). Prise de décision clinique de l’infirmière d’accueil et de tri aux urgences: Méthode d’évaluation à l’aide d’un serious game. In Formation des professionnels de santé, partenariat patient (L’Harmattan).
Jaccard D., Maksay G., Hulaas J. (2019) Media Serious Game – a serious game as an introduction to HES studies, in Proceedings of the Gamification & Serious Games Symposium (GSGS’19), Neuchâtel, Switzerland.
Plumettaz-Sieber M., Hulaas J., Sanchez E.., Jaccard D. (2019). Co-design of a serious game for computing education, in Proceedings of the Gamification & Serious Games Symposium (GSGS’19), Neuchâtel, Switzerland.
Plumettaz-Sieber M., Jaccard D., Hulaas J., Sanchez E. (2019) Évaluation de l’acceptabilité, l’utilité et l’utilisabilité du tableau de bord du jeu “Programming Game, in Proceedings of Workshop « Learning Computational Thinking from Kindergarten to University: Experience reports and scalability », EIAH2019, Paris, France.
Plumettaz-Sieber M., Sanchez E., Jaccard D., Hulaas J., Junod C., Bardy L.,Simillion F., Canvel B., Maurer A., Fidanza L. (2019). Co-conception d’un jeu d’apprentissage de la programmation, in Proceedings of Ludovia#CH, Switzerland.
Morard S., Paukovics E., Sanchez E., Hulaas J., Jaccard D. (2019), Conception collaborative du jeu Péroll’ard : Outils, méthodes et processus, in Proceedings of Ludovia#CH, Switzerland.
Cooremans C., Jaccard D., Rohde C., Hulaas, J. (2019) Play the game – Learning energy efficiency can be fun. Seriously!, European Council for an Energy Efficient Economy (ECEEE 2019) Summer Study on Energy Efficiency, 3–8 June 2019, Presqu’île de Giens, France.
Jaccard D., Hulaas J. and Dumont A. (2018). Analyse comparative des comportements dans les serious games pour améliorer l’impact sur l’apprentissage, in Proceedings of Ludovia#CH, Switzerland.
Jaccard D., Hulaas J. and Dumont A. (2016). Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students’ Learning Experience, in Proceedings of Games and Learning Alliance: 5th International Conference, GALA 2016, Netherlands.
Picca D., Jaccard D., Eberlé G. (2015). Natural Language Processing in Serious Games: A state of the art. International Journal of Serious Games
Delémont O., Voisard R., Jaccard D., Meyer M. (2015). From Serious game for crime scene coordination to a reflexion about the roles of images in police activity. NIFF Neuchatel.
Preissmann D., Sylvestre E., Jaccard D., Junod C., El Bez C. (2014). Flexitests: pédagogies actives en psychologie. 8ème Colloque «Questions de pédagogies dans l’enseignement supérieur», Brest.
Bonazzi R., Missonier S., Jaccard D., Bienz P., Fritscher B. & Fernandes E. (2011). Analysis of serious games implementation for project management courses. Proceeding of the 8th Conference of the Italian Chapter of AIS (ItAIS).
Jaccard D., Riboni S. (2010). A Customizable Serious Game for Project Management Education. 3rd International Conference eLBa Science, Rostock.
Jaccard D., Riboni S. (2010). An Innovative Simulation Plateform for Project Management Education. 2nd International Conference on Computer Supported Education, Valence.
Assunta, F., Jaccard, D., Hulaas, J., Hugli, O., Stotzer, G., Simon, J., Vuilemier, S., Gilart de Keranflec’h, C., & Delmas, P. (2020). Prise de décision clinique de l’infirmière d’accueil et de tri aux urgences: Méthode d’évaluation à l’aide d’un serious game. In Formation des professionnels de santé, partenariat patient (L’Harmattan).
Jaccard D., Roth S. (2012). Formation à la gestion de projet et simulations. Revue Economique et Sociale.
“How to design effective serious games ?”, International Conference on Gamification & Serious Games, Switzerland, 2023.
“Diffusion des ressources pédagogique numériques: étude de cas”, Séminaire coLAB, TECFA, Université de Genève, 2022.
“A serious game for emergency triage”, 5′ for Research and Development”, HEIG-VD, Yverdon, Switzerland, 2021.
“Media Serious Game – un serious game pour l’introduction aux études HES” (2019), ExplorCamp, Ludovia#CH, Switzerland.
Sanchez, E., & Jaccard, D. (2019), Concevoir des ressources pédagogiques, une question de collaboration. L’Educateur(7), 3-4.
Jaccard D. (2019). Créateurs de jeux vidéo indépendants et enseignement : quels points de rencontre ? Table ronde dans le cadre de l’école d’été LudoviaCH
“Serious Games & Simulations for academic education” (2018), European Association for International Education
“Serious game et innovation pédagogique” (2018), Café de l’innovation pédagogique, Université Aix-Marseille, France
“Abaisser le coût de production d’un serious game de 200’000 à 30’000 euros” (2016), News Tank Higher Ed & Research
“Serious games: quel potentiel pour l’apprentissage des langues ?” (2015), Conference ASCI, Switzerland
“Serious game pour la formation à l’évaluation clinique cardiaque” (2015), Journée e-learning santé, Lausanne Switzerland
“Serious games and education” (2014), Radio Télévision Suisse – Radio program CQFD
“Serious games for education” (2014, Swiss Game Developers Association, Fribourg, Switzerland
“Serious games, from co-creation to collaborative learning” (2014), Presentation at “Innovation Day” at University of Lausanne, Switzerland
“Games for professional trainings?” (2013), Conference for political representatives of Canton de Vaud, Lausanne, Switzerland
“Serious games: past, present and future” (2013), Keynote speaker at InnoVaud-connect about Virtual Reality and Serious Games, Lausanne, Switzerland
“Games for professional trainings?” (2013), Conference for political representatives of city of Lausanne, Switzerland